You can do the same and animate your bombs so that they may be flying/crawling mines. You use craft construct + craft alchemy to temporarily animate crossbows. >Like putting down turrets and shit? Might be cool, but in PF that's pretty much magic item crafting and constructs I was hoping the Alche x Slinger's class feature involves making his own custom bomb gun which he can apply bomb discoveries to. The Alchemist does not have a grenade launcher. >Really no difference from the current Alchemist, adding the Gunslinger doesn't do much there. Ki Abilities tied with Animal Ferocity such as gaining scent, a bleeding attack, pounce, etc. ![]() Bonus Style Feats such as Tiger Style and Wolf Style with bonuses should you wildshape to the appropriate creature Claws are treated as Monk Weapons and level up similar to Unarmed Strikes. I can make a list of what I'd want for Monk / Druid. >No fucking idea how it functions, though. Gets alchemy instead of divine casting and inspiration instead of some other bits. "Mundane" detectives for the church that didn't have a knack for casting. No fucking idea how it functions, though. The ki mystic wildshaping monk everyone by which I mean me has always wanted. Swaps some other bits for limited Bardic Knowledge+Lore Master. Swaps Divine Bond for Gospel Performance, which is basically Bardic Performance. Doesn't have to be lawful (but still has a code). Spread the good word of goodness with the power of song and dance. ![]() Are you open to changing the name of it? Maybe this is just personal taste, but I think Muck Walker sounds like a pretty lame name. This isn't really mechanical feedback, but. They could really use it, even if they aren't doing their job for fat profits. A huntsman would be a good example of this.įor Christmas I would like DSP to have more money please. In addition they would have 6th level casting rather than 4th or 9th.Ī mounted woodsman, would probably be the least distinct, but would centrally have a "pack" mechanic where they have multiple animals in their service. They would convert lay on hands and hexes into a new offensive version using melee touch attack specific hexes. It'd be a more in depth version of the synthesis summoner, but instead of simply going off the eidolon it'd have an entirely separate system.Ĭalled a seeker, they would be a LG locked person much like paladins, but instead of being trained they were chosen by a patron. The two main paths they choose is whether they want one major invention (leading towards an artifact as a capstone) or many small inventions (a magic arsenal).ĭoes not summon entire creatures, instead it's main thing is summon bits of creatures. Instead of discoveries they have inventions, and these inventions can take the form of particular weapons/tools for a task. Technologist, generally founded on the concept of the right tool for the right job. It also has similar knowledge bonuses as the inquisitor while taking their judgement ability and specifically making it for particular kinds of creatures that they choose, called exorcisms. It uses a give and take system of self harm for power. Exorcist, uses a new central mechanic called flagellations, that combine the concept of curses and mysteries. All datafiles are ASCII so they can be modified by users for their own campaigns. PCGen is a RPG character generator and maintenance program (d20 systems). – PAIZO 9290 – Inner Sea Faithsįor the full detail on all changes made in this release, check out the release notes here:Īs you can see, the work for 6.08 is progressing well! So for the brave and the bold, please do try out this alpha and give us your feedback. – PAIZO 9255 – Chronicle of the Righteous – PAIZO 9435 – Pathfinder Society Primer – Pathfinder Player Companion: Dragonslayer’s Handbook The following new sources were added in 6.07.01 ![]() This will be the last release before our Major push to redo all the data to use the new formula system that Tom has designed. PCGen is pleased to announce the release of the 6.07.01 Alpha Release of PCGen.
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