![]() ![]() You'll absolutely want to be doing the latter anyway, as some of the top-tier forms can get downright ridiculous (more on that in a moment), but having that freedom just lets you approach the game however you like and always feel like you're making progress. This makes progression surprisingly open-ended, meaning some may choose to stack up on Stars by completing side missions and optional dungeons, while others who focus more on the form tree will find they usually have enough Stars to get by, even without getting into too much of the other stuff. Both these tailored tasks and the general quests also contribute to an overall player level that gives minor base stat boosts as it rises, and the two types of missions can also reward Stars - a special currency used to gain entrance to key story dungeons. Each rank unlocks new abilities and bonus stats purely for that specific form, as well as opening up new paths on the form tree when certain thresholds are passed so you can expand your arsenal with new guises and abilities. There's no traditional experience system as such, with each form you unlock instead being assigned a series of challenges to complete in order to rank up that one particular character type. Levelling up in Nobody Saves the World is ingenious and original. As you'd expect from the team behind Guacamelee!, the action is fast-paced, slick, and manages to do a lot with a little - each persona only has up to four active abilities assigned to the face buttons to worry about when it all kicks off, although the character progression groundwork you put in between encounters does do a lot of heavy lifting here. Transformation options are initially extremely limited and their abilities kept simple, but it isn't long before you're hot-swapping between guises on the fly, and even mixing and matching abilities between them to create potent combos that just keep getting wilder and wilder as the adventure goes on. Our hero - a creepy amnesiac albino baby thing who wakes up in a random shed (we've all been there) - obtains a powerful magic wand in the game's opening few minutes that confers the ability to shapeshift into multiple forms. So in that regard, and for multiple reasons - some of which I'll explain shortly, and others I'll leave for you to discover for yourselves - yes, this playable egg, like Nobody Saves the World itself, is kinda brilliant.Īt its core, Nobody Saves the World is a fairly straightforward action-RPG, with one particularly novel hook that is set up right at the beginning of the game. Is the egg good, you ask? In terms of moment-to-moment gameplay, no, not really, but as you'll see across this game, the team manages to make sure every single element has at least some degree of value to it, no matter how oblique or indirect it may initially appear. And thus the age-old question is answered - Guacamelee!'s playable chicken clearly predates Nobody Saves the World's playable egg, so there can be no arguments over which came first in Drinkbox canon. ![]() Guacamelee! developer Drinkbox is clearly on the same page, and Nobody Saves the World rights that wrong, with the unassuming ovoid form being just one of many personas our eyeless hero can assume in order to take the fight to the forces of evil that now sweep this colourful land. Nobody Saves the World DrinkBox Studios Xbox Game Pass Review Xbox Series X|S Game review Action-RPG Luke Albigés I'm sure you'll all agree that the modern gaming landscape is sorely lacking in opportunities to play as an egg.
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